MRIS

CARNEGIE MELLON ROBOTICS CURRICULUM CONTINUUM

It is a spiraling curricular approach to introduce academic and innovation concepts. The curricula enhances the motor skills of students in their early years to empower them with engineering skills at the secondary level.

ROBOTICS CAMP

  • Provides a short intensive summer programme called RoboCamp that provides kids of all ages a chance to participate in similar activities.
  • Offers ways to engage, energize and motivate students to become familiar and interested in technology and the sciences.
  • Enhances the knowledge and structured learning, project experience in design and implementation of robotic systems and teamwork, collaborative experiences with people from all over the country.
  • Evaluates the students to understand what and how to integrate the curricula with those currently in existence. The aim is to formulate a cohesive programme which would include the various courses, course sequences and methods of teaching that best suit the intended audience, their skills and abilities.

HIGHLIGHTS OF THE GAME DEVELOPMENT CERTIFICATE PROGRAM

  • Cutting edge program that brings together students from a variety of academic backgrounds.
  • Combines Science, Technology, Engineering and Math (STEM) with the Arts and immerses students in the technologies used to design today’s most popular video games.
  • The Program engages the students in developing the skills necessary for communication, creative expression, and job preparedness in a digital world.

GAMES PROGRAMMING (SKILLS COURSE)

In this program, the students will learn basic programming concepts through hands-on building of 2D games using the Game Maker 8.0 engine. Students will also gain experience by coding real projects and exploring topics such as scripting syntax, variables, arrays, conditional statements and looping statements.

3D MODELING (SKILLS COURSE)

This course teaches students about 3D modeling techniques using Autodesk 3ds Max®, the modeling, animation and rendering software used in movies, television, visual effects, games, cartoons, short films and commercials. Not only will students gain modeling skills, but they will also be able to use their work to start building a portfolio.